﻿using System;
using UnityEngine;

// Token: 0x02000579 RID: 1401
[Serializable]
public class EyeObject
{
	// Token: 0x040029D2 RID: 10706
	public Transform eyeTransform;

	// Token: 0x040029D3 RID: 10707
	public global::EYE_LR eyeLR;

	// Token: 0x040029D4 RID: 10708
	internal float angleH;

	// Token: 0x040029D5 RID: 10709
	internal float angleV;

	// Token: 0x040029D6 RID: 10710
	internal Vector3 dirUp;

	// Token: 0x040029D7 RID: 10711
	internal Vector3 referenceLookDir;

	// Token: 0x040029D8 RID: 10712
	internal Vector3 referenceUpDir;

	// Token: 0x040029D9 RID: 10713
	internal Quaternion origRotation;
}
